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What's (shm)up?

3/13/2015

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Let's start off with a quick update of the boring stuff! Preparations for The Bounty: Uber Edition continue. The quest to continue to figure out what Unity 5 is all about is, well, continuing. The prototyping of the action games in Construct 2 has also gone really well. In fact, I'd like to take a moment to seriously applaud Scirra on just how incredible C2 is. It's a visually oriented game creation software based in HTML 5- for regular people, this means you don't have to do any traditional programming, and it's pretty straightforward. It's actually so neat, I may release something smaller on it. It can also export to Wii U, plus I'm really excited to possibly just put some minigames up within this very site- little arcade-like experiences to accompany their PC/Console siblings.

The more fun stuff! So, I've always enjoyed shmups (shoot em ups). From Defender and River Raid to 1943 and Life Force to UN Squadron- I just dug them. The biggest moment though, was picking up The Raiden Project for PSX. This was a sort of combo pack/remix of Raiden 1&2. Anyway, the beauty of it didn't surface until my brother Teddy got ahold of it. His enthusiasm, love of anything that explodes, and possibly some intoxicating substances showed me the way. It was what the arcade was supposed to be... and in a way so goddamned violent. I want to capture that and share it with the world.
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Pictured: Teddy and his son, Logan. Not Pictured: The expression of bliss from blowing the living hell out of stuff.
Problem is, that shooters don't really support that kind of impact anymore. They look great and feature plenty of gigantic explosions and crazy bullet sprays... but the action is hardly visceral. More dodge and weave than punch, y'know? I've got some ideas to change that.  

This is a case of "you've got to wait and see", but I'll leave you with an early work-in-progress image of the Player 1 side ship (player 2 is red). It's design and mobility is inspired by flying saucers and their theoretical anti-gravity liquid metal propulsion systems. It's pointed outward a bit to keep the player knowing which way is forward, so it has the nickname is The Amazing Intergalactic Guitar Pick™. I hope you dig it. 

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Be well, game on, and I hope to catch up really soon with new updates. Also, Hyrule Warriors rules, and the stomach flu does not.
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    Dave Vogt:
    Project Lead, Designer, Competitive Player, Musician, etc.

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  • Games
    • The Bounty V2
    • Bug Attack!
    • Boss-Atari 2600
    • Slapdash Argonaut
    • Intrinsic
    • Be Yourself
  • Blog
  • Arcade
  • Dev Tools
  • Contact
    • YouTube
  • Store
    • Game Shop
  • Forums