Updates, news, and looking forward. Last time I spoke with you all, I said that I'd be posting more frequent updates; so here we are. Following this little update, I'll be posting focused development blogs every week or two; for each game as applicable. That'll start tomorrow with a devblog on The Bounty: Deluxe Edition, followed soon afterwards with a post on the upcoming release of Bug Attack!. So, since you're probably curious, a mini-recap of some things going down. Bug Attack!- FINISHED! I'm looking for someone to do a trailer (if you're interested, hit me up at ludicrousda3ve@ymail.com!), then it's down to the rest of promotion and publishing. Stay tuned, cause it's coming REALLY soon. Wii U version will follow shortly. The Bounty: Deluxe Edition- IN DEVELOPMENT The primary PC version is... let's say 75% finished. Most everything to be upscaled and ported has been, the demo is almost ready, and a lot of the new content is already in the game. There's still a ways to go, but everything is moving really well in the new engine! Still estimating March 2016 for a finish date- but I'll keep you all updated on any developments. Quadfire- CANCELLED This game has been scrapped, along with a separate twin stick shooter design. Elements of both are being repurposed with a really exciting twist. In streamlining and refocusing, this one will be pretty rad. (read: totally badass) In planning stages, with development planned to start later this year. Some not so secret titles, in various stages of planning and production, waiting for their time to shuffle onto the table; Intrinsic DX- TBD Project Spaceman- TBD Lucid- TBD Changes- TBD So, there's our little state of the union update. A lot going down, a lot more that can't be spoken about yet- it's been a busy fall/winter, and things will only be getting crazier, friends. |
AuthorDave Vogt: Archives
February 2021
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