Fun times in development land, folks! As we're in mostly testing at this point, there hasn't been anything exciting to report- but this kind of qualifies!
I have discovered some new issues, but have good ideas on how to address them.
1. The Bounty:Deluxe Edition runs via WebGL acceleration- so if you have a really aging video card, your frame rates will suffer. Comes with the territory. Problem is, that Windows 10 will sometimes reclassify stock cards, and misidentify things, disabling acceleration when the card could handle it before. Tinkering and trying to find a way to handle it on the software side, so you don't necessarily have to sort it on your end.
2. During the process of finding this minor issue, I found a bigger one- a memory leak. The game uses a lot of dynamic lighting and tracks dozens of variables at a time- and currently it keeps stacking that load, rather than clearing it from scene to scene.
Basically, if you play for a long period of time, the amount of RAM used will keep climbing. Not good, especially for machines with under 4GB. It's the top priority and will be fixed, of course- but thought you guys and gals might want to know.
Till next time, folks!