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Progress Report and a riff

3/24/2015

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What's up friends! It's a nice rainy morning here in STL, so I thought I might give y'all a little (read:huge) update!

First of all, we've announced that we're officially supporting Operation Supply Drop with Team Mayh3m Militia and later in the year, Extra-Life. Having worked with charities in the past, I can say that these two are fantastic. Keep an eye out for initiatives and incentives based on those in the near future. 
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Connected to this and also just for fun, live streaming performances of games that aren't necessarily ours continue to happen. Look for updates on what and when on Facebook, and be sure to follow me on Twitch at www.twitch.tv/ludicrousda3ve.

Development Stuff

The development side of things is running at a pretty crazy pace. Firstly, our Wii U development hardware has arrived!! NDA prevents me from saying really anything or showing any images of course, but trust me that it's really exciting!

Prep work continues on The Bounty:Uber Edition. The last of the maps was printed yesterday, and there are SO MANY levels. Data entry starts with Unity 5 this week, so the march continues. Remember, if you want to play the original, you can find it on our Games page, including the free shareware edition, which is meaty by itself.

The shmup. This one, as said before, is looking like a really fast cycle. Art and enemy design continues, and we may have an absolutely incredible band lined up for the soundtrack. News coming really soon. Like really exciting news. 

Near-Lucid. Design continues to be refined, and the first pieces of art have been put together. This is what you'd call a top secret project, but it's something truly special. In addition, I've written a large selection of music for it... one of which I'll share with you today. This is called Determined, and this recording is the main melody of the song, just an acoustic demo, but it's a taste. You can listen to it here.

That'll do it for today, and these posts should get more concise as games' cycles get to their primary focus stage. 
Till next time, brothers and sisters.
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    Dave Vogt:
    Project Lead, Designer, Competitive Player, Musician, etc.

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  • Games
    • The Bounty V2
    • Bug Attack!
    • Boss-Atari 2600
    • Slapdash Argonaut
    • Intrinsic
    • Be Yourself
  • Blog
  • Arcade
  • Dev Tools
  • Contact
    • YouTube
  • Store
    • Game Shop
  • Forums