I'm Dave Vogt (LudicrousDa3ve in most places throughout the internet-verse), a father of four and lover of every aspect of the art of video games, who has incidentally become involved in the processes of creating them. The roots of that started in the mid-late 80's. After cutting my teeth on the Atari 2600 and Colecovision, I fully embraced the role of "Quintessential NES Kid". That led me to write little tip magazines, which led to a deeper interest in the design of the games.
Fast forward a bit, and you could find me knee-deep in Doom and Wolfenstein mods, building levels like it was going out of style. Life saw a change of direction with music, and to make a long story short, games took the driver's seat once again by 2008, with competitive gaming and preliminary work on several projects, including the first version of The Bounty by early 2010.
As "indie devs" go, I don't suppose I'm typical. It is a frighteningly apparent and common notion that in some circles that "Ideas are shit", the technical process is almighty, and design by committee to make the most proper, palatable product available is The Way™.
Well, to be frank, I think that's a fucking load of bullshit! Here's how I see it. Games are art, and beauty is in the eye of the beholder. There are some parameters, sure; like the game has to load and not crash; but beyond that? Your way is your way, mine is mine, and we should just respect these creations for what they are and what they say/do.
I'm officially/technically the Project Lead/Lead Game Designer/Sound & Music at The Ludicrous Ones. The thing is, it isn't really much of a studio. It all operates a bit like a music act w/ guest musicians. Different folks lend their talents on different projects. The whole thing is a bit nebulous; and seeing as that is very much the creative "process" in a word, it sort of works.
So, this will be a sort of dual-purpose personal and game development blog/diary/thing. I've got a tendency to play my cards close to my chest, but when it comes to things that I can share with you, I'll try to shine a good deal of light on what could be described as an... unconventional approach.