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You can help us get to E3!

4/16/2015

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That's right, we're a nominee in the Indies Crash E3 movement. Their mission statement is this:
 Indies Crash E3 is a movement to make the presence of independent game developers a major part of E3, the world’s largest video game expo.Since there's a lot of indies out there we decided this opportunity should be based on dedication, instead of a vote. Fans will get to choose what indie they want to support and play IndieClicker to get points for their indie. The indies with the highest scores will get passes into E3.

At the expo the indies will get to make major influential connections in the industry, discuss their games with the 45,000 in attendance, and hold interviews we schedule with gaming news outlets.



Why do we want in?

Our games are brave, unique, and all done on next to no budget. Some of the games we're working on right now for Wii U and PC are pushing serious boundaries- either in terms of graphical style or gameplay ideas. We don't opt for following trends, or appealing to the lowest common denominator; but we're sincere. E3 would be a tremendous opportunity to really show our stuff- which can be difficult to otherwise do on a shoestring budget.


If you want to show your support, just hit this link, and vote for us. It takes moments, costs nothing, and even the thought means the world to us. 


Thank you, and we'll catch up soon!
-Dave
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Progress Updates

4/13/2015

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Sorry for being scarce with the updates, everything has just been really busy! Lots of graphics and SFX work, especially. Working with a native 1080p resolution has been interesting to get the hang of- but exciting. 

Per title progress (as much as I can say at the moment, anyhow)

Quadfire- Primary graphics and audio are mostly complete, basic systems and UI functional. Enemy pathing, multiplayer, events, and leaderboards are coming slowly but surely. A demo or video may be possible in a few weeks, but everything has to be super tight before that. 

The Bounty:Uber Edition- The entire game is prototyped, save for a few new levels that need to be added. Sprites are coming along, but this is a HUGE undertaking. New engine in Unity is starting to take shape, and a bit of the data entry is finished. 

Near-Lucid- Nothing much to say, honestly. I REALLY wish I could show you guys some things... it isn't quite like anything out there. This will be a bit at a time while all of the other releases are in production, and it will become top priority after that point. 

Intrinsic DX- I'm bringing the oddity back... sort of. The original short form "message in a few minutes" experience will be included, of course. However, the primary gameplay is being expanded upon, and turned into a fun, loose, pick up and play time attack experience. I'm working on modes to support up to 5 players, with some really cool extras in the Wii U version. The art style is very similar to The Bounty:Uber Edition, and I'm finishing the last couple of sprites today. I will try my best to have something to show in the near future, perhaps at the same time as Quadfire is showable.

Thanks for your time, and I hope you're looking forward to these games!

Oh, and don't forget to check out our streams- Classic Games Theatre on Tuesdays and Thursday Night Fights on, well, Thursdays. They're a lot of fun!

Till next time
-Dave
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Torture yourself for charity!

4/2/2015

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I'm happy to announce that part of the support of Operation: Supply Drop, we'll be putting up 10% of all sales of the original version of The Bounty to the cause! It's the original v1.2a PC game that's been available since July '14, so if you make the purchase, we'll do the rest. You can learn more about OSD's mission to bring fun to US and NATO troops at the Operation:Supply Drop page​.
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You can find everything about the game at The Bounty's info page. 
This is also your chance to get into the universe at the ground floor before the super expanded remake hits Wii U and PC later this year. 

If you want to try it out first, don't forget about the free shareware version- it's got the full first episode to cut your teeth on.
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    Dave Vogt:
    Project Lead, Designer, Competitive Player, Musician, etc.

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  • Games
    • The Bounty V2
    • Bug Attack!
    • Boss-Atari 2600
    • Slapdash Argonaut
    • Intrinsic
    • Be Yourself
  • Blog
  • Arcade
  • Dev Tools
  • Contact
    • YouTube
  • Store
    • Game Shop
  • Forums